THINGS YOU MIGHT NEED:
a) A 3D modeling tool
b) Road Design/Map
c) Road Textures
1) Open 3ds Max, click CREATE and select SHAPES.
(click the picture to view in X-Large)
1b) Enter/Select all the necessary values and settings as desired. (Use the same values and setting to achieve similar results as this tutorial)
2) Create the desired road using the top view.
3) Select the Map Editor. (Shortcut: hit M on the keyboard to pop up the Map Editor)
4a) Select the "Assign Material to Selection" button in the Material editor to assign material
4b) Select the "Show Standard map in Viewport" to show material layout in your Viewport.
4c) Play Around with the Tiling Values to get the desired tiling.
5) Export as .FBX to Unity Game Engine.
~* By: Verse316 *~